/* ===== ANIMATIONS ===== */

/* ----- Keyframes ----- */
@keyframes fadeInUp {
  from {
    opacity: 0;
    transform: translateY(30px);
  }
  to {
    opacity: 1;
    transform: translateY(0);
  }
}

@keyframes floatY {
  0%, 100% { transform: translateY(0); }
  50%       { transform: translateY(-14px); }
}

@keyframes slideInRight {
  from {
    opacity: 0;
    transform: translateX(40px);
  }
  to {
    opacity: 1;
    transform: translateX(0);
  }
}

@keyframes slideInLeft {
  from {
    opacity: 0;
    transform: translateX(-40px);
  }
  to {
    opacity: 1;
    transform: translateX(0);
  }
}

@keyframes pulse-ring {
  0%   {
    transform: scale(0.9);
  }
  50%  {
    transform: scale(1.1);
  }
  100% {
    transform: scale(1);
  }
}

@keyframes confettiFall {
  0% {
    opacity: 1;
    transform: translateY(-20px) rotate(0deg) scale(1);
  }
  100% {
    opacity: 0;
    transform: translateY(100px) rotate(720deg) scale(0.5);
  }
}

@keyframes shimmer {
  from { background-position: -200% center; }
  to   { background-position:  200% center; }
}


/* ----- Scroll Reveal ----- */
.reveal {
  opacity: 0;
  transform: translateY(28px);
  transition:
    opacity 0.6s ease,
    transform 0.6s ease;
}

.reveal.visible {
  opacity: 1;
  transform: translateY(0);
}

/* Stagger delays */
.reveal-delay-1 { transition-delay: 0.1s; }
.reveal-delay-2 { transition-delay: 0.2s; }
.reveal-delay-3 { transition-delay: 0.3s; }
.reveal-delay-4 { transition-delay: 0.4s; }
.reveal-delay-5 { transition-delay: 0.5s; }


/* ----- Hero title initial animation ----- */
.hero__title.reveal.visible {
  animation: fadeInUp 0.7s ease both;
}


/* ----- Waiting state shimmer on btn ----- */
.btn-primary.loading {
  background: linear-gradient(
    90deg,
    var(--color-primary) 0%,
    var(--color-primary-dark) 50%,
    var(--color-primary) 100%
  );
  background-size: 200% auto;
  animation: shimmer 1.2s linear infinite;
  pointer-events: none;
}


/* ----- Badge float animation in hero ----- */
.hero__badge {
  animation-fill-mode: forwards;
}
